i really love this game a friend recommended it to me and i really enjoyed playing through the levels that are out but i found a bug i hit a rock in a weird way and my camera was tilted forever (until i died) it didnt cause any other issues but i really am in love with the game and cant wait for the full game
A downloadable game
Note: The full version of this game is currently in development. The purpose of this page is to allow players to test core mechanics and provide feedback. This may not reflect the final state of the game. Things will constantly change, and right now this little more than a prototype.
Do you like to go fast? Like, really fast?
Use your command over fast-growing vegetation to catapult yourself to insane heights in this first-person action platformer inspired by speedrunning strategies. Build up momentum, shoot the targets, and finish the course as quickly as you can.
Achieve mechanical and botanical perfection.
Credits / About
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Click download now to get access to the following files:
- Game Rename, Steam Page!23 days ago
- v0.4.143 days ago
- Public Prototype 0.3.0Feb 05, 2022
- Patch: 0.2.1Dec 21, 2021
- Playtest Release 0.2.0Dec 21, 2021
- Playtest Release 0.1.11Dec 10, 2021
- Playtest Release 0.1.10Dec 09, 2021
- Playtest Release 0.1.9Dec 06, 2021
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Thankyou for the feedback!! I'm aware of this bug and I have fixed it, but the fix hasn't yet been released.
So glad you had fun, and I really appreciate the comment. <3
This game is so amazing! I just wanted to say that when you vault a rock, there is a bunch of screen shake so maybe try to fix that or have a setting to remove screen shake. Besides that though the game is perfect!
Find das Game so cool nur eine Sache bei mir ist es so das wenn ich in Sanbox sterbe das das game dann crasht bzw closed.
trotzdem geiles Game
This is amazing! I don't have much constructive feedback- but I really enjoyed the prototype and can't wait for the full game!
I feel like it is a bit too punishing to have a checkpoint system as some jumps are pretty difficult or atleast the movement is unusual, which makes it anoying to get back to the hard jump. especially because some jumps require you to bounce multiple times it gets increasingly anoying to get back to where you were.
I propose a system that sets you back to the last solid ground that you stood on. alternatively you could just bump the number of checkpoints up a bit
Also I was struggleing with the wallrun a bit, it just felt slightly clunky
Thanks for your feedback!
I don't think it's necessarily the checkpoint system that's the issue - I think it's just the difficulty ramp of this prototype is WAY off because I obviously have played this game a lot throughout development so I overestimate what beginners are able to do.
I did think about the system you described, but the issue is that a lot of players will bounce around on the saplings instead of actually touching solid ground. It might be worth looking into though.
The wallrun has been a major focus in the last few weeks of development. I'm going to change the way that the islands are shaped so that it's more clear what you can wallrun and what you can't. But if you can give more details about how it feels clunky, I'd really appreciate it!
After reading your reply I also realised that it definetely is the difficulty that made it annoying for me. The game definitely needs a more elaborate tutorial as the sapling mechanic is pretty unique.
So in order to give more feedback on wallrunning I played the game a bit further as I had not beaten the second level before posting my initial comment. I love the grappling hook though there were a few tutorial messages that I didnt pay attention to as i was still in the process of learning the grappling hook and playing around with it. That may just be my horrible attention span but I thought that some of the tutorial messages were popping up too quickly.
So my issues with the wallrun were resolved as I realised that I had just misunderstood it. I thought that you had to constantly hold spacebar but then in the third level I realised that that was not the case. Again I feel like there needs to be more space to just play around with the wallrun, so that new players can figure it out more easily as in the current introduction to it you have to hit kind of a hard jump in order to even test the wallrun out.
It's Karlson but nature ._.
Karlson was not the first of its kind in this genre. It's like calling super meat boy, Mario, but meat.
dude u have to addmore levels btw ur game is the best
great game im speedrunning it and the mechanics are rlly good
Wanna start comparing times if youre still playing?
Add a system to change keybinds
And also and a melee or a sniper
Keybind system will come eventually - but it is not a priority as the key purpose of this stage is to build up the main gameplay loop, not fuck around with adding settings etc.
Melee already exists - it's a momentum-based system wherein the damage you deal to an enemy is based on how fast you're going when you collide with them.
I don't believe a sniper would be appropriate for this game - this game is about going fast, and I think a sniper would encourage people to slow down and eliminate enemies from a distance which is not in the spirit of the game.
Really appreciate the suggestions!