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Devlog
Game Rename, Steam Page!
September 05, 2022
by
Dillon Steyl
1
Steam Page is Live! The game has been renamed to "Spring Dash", and has a steam page now! Give it a wishlist here: https://store.steampowered.com/app/2093070/Spring_Dash/ To celebrate this, I've relea...
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v0.4.1
August 16, 2022
by
Dillon Steyl
1
Playtest Release 0.4.1 is now available! Thought it would be nice to get some feedback on the work I've been doing, so here you go! Changelog Added New forest level allowing access to all weapons (Pis...
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Public Prototype 0.3.0
February 05, 2022
by
Dillon Steyl
4
Playtest Release 0.3.0 is now available! Our biggest update yet! Includes 3 brand new levels. This will be the final large update for the free prototype of this game. Changelog Three brand-new speed-r...
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Patch: 0.2.1
December 21, 2021
by
Dillon Steyl
3
PATCHED a really annoying bug causing the sapling to send you in weird directions...
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Playtest Release 0.2.0
December 21, 2021
by
Dillon Steyl
1
Playtest Release 0.2.0 is now available! This is a relatively big update, including a new "sandbox" mode! Known Issues Due to a well-documented side-effect of OpenGL's lazy shader compilation, there w...
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Playtest Release 0.1.11
December 10, 2021
by
Dillon Steyl
Playtest Release 0.1.11 is now available! Very small update - to hopefully fix a weird bug with control settings. Hopefully it works!...
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Playtest Release 0.1.10
December 09, 2021
by
Dillon Steyl
Playtest Release 0.1.10 is now available! This one is a few quality-of-life features/tweaks, including some more control settings and wall-running improvements Known Issues Due to a well-documented si...
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Playtest Release 0.1.9
December 06, 2021
by
Dillon Steyl
Playtest Release 0.1.9 is now available! This one is a few quality-of-life features/tweaks, including a restart hotkey. Known Issues Due to a well-documented side-effect of OpenGL's lazy shader compil...
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Playtest Release 0.1.8
December 03, 2021
by
Dillon Steyl
Playtest 0.1.8 is now available! Small patches, but big impact - restarting the level should now be almost instant. Some other fixes too. Known Issues Due to a well-documented side-effect of OpenGL's...
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Playtest Release 0.1.7
November 19, 2021
by
Dillon Steyl
This was a very small update, almost identitical to 0.1.6. Just released to patch a critical bug with the timer. Head to https://dillonsteyl.itch.io/spring-and-fall-playtesters/devlog/315801/playtest-...
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Playtest Release 0.1.6
November 18, 2021
by
Dillon Steyl
Playtest 0.1.6 is now available! The "settings" update! I've introduced custom keybinds, and settings will now be saved (so you don't have to change them every time you launch the game). In addition,...
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Playtest Release 0.1.5
November 13, 2021
by
Dillon Steyl
4
Playtest 0.1.5 is now available! This one has various important usability fixes/tweaks, including improvements to the grappling hook system (more swing), recharge UI accuracy, and checkpoint system. K...
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Playtest Release 0.1.4
November 09, 2021
by
Dillon Steyl
6
Playtest 0.1.4 is now available! Very small update. Just some bugfixes for annoying animation bugs introduced in 0.1.3 Known Issues Due to a well-documented side-effect of OpenGL's lazy shader compila...
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Playtest Release 0.1.3
November 08, 2021
by
Dillon Steyl
Playtest 0.1.3 is now available! A new weapon (shotgun) and new control scheme - keen to get some feedback on this. Known Issues Due to a well-documented side-effect of OpenGL's lazy shader compilatio...
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Playtest Release 0.1.2
September 26, 2021
by
Dillon Steyl
1
Playtest 0.1.2 is now available! Some small usability improvements and tweaks - mostly focused around the silkworm. Known Issues Due to a well-documented side-effect of OpenGL's lazy shader compilatio...
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Playtest Release 0.1.1
September 21, 2021
by
Dillon Steyl
Playtest 0.1.1 is now available! Small release, mostly usability improvements. Known Issues Due to a well-documented side-effect of OpenGL's lazy shader compilation, there will be some initial lag whe...
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Playtest Release 0.1.0
September 12, 2021
by
Dillon Steyl
Playtest 0.1.0 is now available! This is a massive release - the most notable difference being a brand new test-level (technically speedrunnable!) The files are now also a lot smaller, old (unused) da...
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Playtest Release 0.0.3
September 05, 2021
by
Dillon Steyl
Playtest v0.0.3 is now available! In this release, we add [placeholder] melee mechanics and removed cooldowns. Known issues: Due to a well-documented side-effect of OpenGL's lazy shader compilation, t...
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Playtest Release 0.0.2
September 05, 2021
by
Dillon Steyl
Playtest v0.0.2 is now available! In this release, we add a new enemy to play around with, as well as some other small modifications. See the full changelog at the bottom of this post. Known issues: D...
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Playtest Release 0.0.1
August 11, 2021
by
Dillon Steyl
The first playtest build is now available! The purpose of this build is mainly for gathering feedback on the feel of the new movement system improvements (grappling hook, slide mechanic, mantle mechan...
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