Playtest Release 0.1.8
Spring Dash » Devlog
Playtest 0.1.8 is now available!
Small patches, but big impact - restarting the level should now be almost instant. Some other fixes too.
Known Issues
Due to a well-documented side-effect of OpenGL's lazy shader compilation, there will be some initial lag when new materials spawn for the first time. This can include:
- Sliding for the first time (ground particles)
- Silkworm projectile spawns for the first time
- Shooting for the first time
- Spawning plants for the first time (including grappling)
Unfortunately, there is no "fix" for this yet - except some nasty workarounds which I will have to look into until Godot 4.0 comes out.
Changelog
- massive improvement to level reload time
- Visuals: grapple hook now has cute little leaves on it
- POTENTIAL FIX for the weird grapple issue (where sometimes the grapple charge is depleted but the grapple doesn't actually happen)
- Fix timer bug: timer would continue ticking while the game was paused
- Grass LODs are now continuous (should fix grass chunks suddenly "appearing")
Files
windows-64bit-v0.1.8.zip 28 MB
Dec 03, 2021
windows-32bit-v0.1.8.zip 27 MB
Dec 03, 2021
osx-v0.1.8.zip 41 MB
Dec 03, 2021
linux-64bit-v0.1.8.zip 29 MB
Dec 03, 2021
linux-32bit-v0.1.8.zip 29 MB
Dec 03, 2021
Spring Dash
Use your command over fast-growing vegetation to catapult yourself to insane heights in this FPS platformer.
Status | Prototype |
Author | Dillon Steyl |
Genre | Action, Platformer |
Tags | 3D, Fast-Paced, FPS, fps-platformer, Parkour, Speedrun |
More posts
- Game Rename, Steam Page!Sep 05, 2022
- v0.4.1Aug 16, 2022
- Public Prototype 0.3.0Feb 05, 2022
- Patch: 0.2.1Dec 21, 2021
- Playtest Release 0.2.0Dec 21, 2021
- Playtest Release 0.1.11Dec 10, 2021
- Playtest Release 0.1.10Dec 09, 2021
- Playtest Release 0.1.9Dec 06, 2021
- Playtest Release 0.1.7Nov 19, 2021
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