Playtest Release 0.1.0


Playtest 0.1.0 is now available!

This is a massive release - the most notable difference being a brand new test-level (technically speedrunnable!) The files are now also a lot smaller, old (unused) data was removed from the export.

Known Issues

Due to a well-documented side-effect of OpenGL's lazy shader compilation, there will be some initial lag when new materials spawn for the first time. This can include:

  • Sliding for the first time (ground particles)
  • Silkworm projectile spawns for the first time
  • Shooting for the first time
  • Spawning plants for the first time (including grappling)

Unfortunately, there is no "fix" for this - except some nasty workarounds which I will have to look into until Godot 4.0 comes out.

Changelog

Features

  • New level/assets: A new test level has been built, with brand new assets. The level has a defined endpoint.
  • Tutorials: Tutorial text will pop up at certain points to help new playtesters understand the game better. These can be disabled from the pause menu.
  • Cooldowns: Have been added back in for balancing purposes.
  • SFX: Silkworms now have sound effects.
  • Post-Processing: SSAO has been disabled. This may actually have quite a significant performance improvement for lower-end machines.
  • It is no longer possible to shoot insanely fast with an auto clicker (there is an internal timer stopping you from doing so).

Bug Fixes

  • Fixed an issue which would cause the grapple hook to remain attached to a point even after death
  • Fixed an issue where you could hang from a point (using the grapple hook) indefinitely. This was fixed by increasing the minimum grapple hook length to 1m.

Files

windows-64bit-v0.1.0.zip 26 MB
Sep 12, 2021
windows-32bit-v0.1.0.zip 25 MB
Sep 12, 2021
osx-v0.1.0.zip 39 MB
Sep 12, 2021
linux-32bit-v0.1.0.zip 27 MB
Sep 12, 2021
linux-64bit-v0.1.0.zip 27 MB
Sep 12, 2021

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